Deleted:Deus Ex mods

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As with most games based on or using the Unreal Engine, Deus Ex allows users to modify existing game content and rules, and/or create new content through the use of a separate SDK.

Deus Ex modification background

Software Development Kit

Deus Ex modifications did not begin until the initial release of the Deus Ex SDK on September 22, 2000 (almost exactly three months after the release of the game). According to the initial announcing press release[1], the SDK consists of the actual software tools used to create the game. While the SDK can be used to create content and gameplay on par with that of the game, it is not capable of exporting the entirety of the existing game content into user-modifiable form. (Notably, it is impossible to decompile all of the game's conversation resource files using the SDK, or modify the original DLLs. Programs like Reshack were required to modify DLLs, and it was not until June 2006 that a third-party tool was released which could export all conversation resources)[citation needed]

Most of the components in the Deus Ex SDK are simply modified versions of corresponding tools found in the Unreal SDK, the exceptions being the Conversation Editor and the LightWave import tool.

Modifications

Most of the popular singleplayer mods for Deus Ex were released roughly 18 months or more after the game's initial release, with an additional resurgence in modding activity in early 2004 following the release of Deus Ex: Invisible War. Also notable are the additional, "non-standard" modding efforts to "update" the game and make it comparable to current games, including an updated OpenGL driver for the game and a project to convert the game to run as a mod for Unreal Tournament 2004. Also along these lines is The High Definition Texture Pack, or simply Project HDTP. The mod's aim is to re-texture all the game's items, weaponry and characters, as well as introduce more detailed character and item models.

In recent years there has been released over five hundred multiplayer maps, multiple HD textures mods, an AI mod, multiplayer mods and multiple single player story mods. Two of these texture mods Project HDTP and the enhanced OpenGL renderer were featured in a July 2007 issue of Game Informer, along with gameplay mod Shifter.

See also

References

External links

Template:Deus Exru:Модификации Deus Ex